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Tips for Completing Desperados 3 - Main Missions # 097
A walking sniper from the upper bridges (M10,8) can also be eliminated. Do this when he is patrolling away from the other three snipers. Paving the way to the aforementioned bridges is highly recommended. You can use one of the two staircases, and on the way to them you have to keep an eye on a group of standard opponents and a guard dog (wait until it goes south and follow it). Once you reach the bridges, you can easily kill all 3 snipers - they are all motionless. You will also find a Buntline ammo box to help you with the upcoming challenges. Lead the characters to the southeast. Most opponents are easy to get rid of, for example, by relying on combined attacks in Showdown mode or distracting them. The exception is an opponent in a poncho guarding a narrow passage (M10,9). We recommend that you shoot him using Buntline. There are 3 more enemies to the west of the specified enemy, but you can ignore them. You will also meet a dog, but as with the previous one, wait until it goes the other way. A little further you will meet two opponents. It is easy to attack them, but you must be careful, as there is a long coat (M10,10) to the east of this place. Attack his companions when they are out of his sight. Cooper and McCoy, unfortunately, can't kill Long Coats. You can use the upper passageway (M10,11), which allows you to skip the opponent. In addition, you can switch to Isabelle and Hector, and after clearing the southern part of the village, approach this place as Hector. It is capable of killing or stunning Long Coats. This page of the Desperados 3 manual contains the second part of the 10 - Burn the Queen mission. In our guide, you will find information on how to get to the prison cells in the village, how to open the locked cells, and how to rescue Wayne, an NPC associated with one of the main objectives of this mission. Our step-by-step guide for Mission 10 contains links to a map in the World Atlas, which can be found on the first page of this chapter. For example, the symbol (M10,5) means that you must find the blue dot with the number 5 on the map dedicated to mission 10. Your heroes must reach the southern part of the village (M10,12) before you can open the cages and find Wayne. They will come from the east (Hector, Isabelle) (M10,6) and from the west (Cooper, McCoy) (M10,10) (M10,11). The most annoying enemy in this area is a sniper standing on top of a small tower, where you will also find ammunition for a Trap (M10,1). Shooting at him with a McCoy pistol will almost certainly be recorded by 1-2 people in the area. The best way to solve this problem is to get to the nearest bushes and use mind control. This will allow you to take the sniper out of the tower, move him to a secluded place and destroy him without interfering with the surrounding enemies. Tutustu sivustoon Zet casino ja aloita pelaaminen tänään. |
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